To Stand Against the Red Moon

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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Getting Started
1612

The PCs experienced a typical year in the life of the Orlmarth clan, witnessing a re-enactment of the Orlanth Defeats Aroka myth and a clan moot.

The Greydogs raided the clan and kidnapped Gordanger’s son Enderin. While the PCs were taking the ransom to the Greydog tula, they were attacked by Gagarthi bandits, whom they slew, and then discovered evidence that one of the Greydogs might have told the bandits about the coming ransom. Armed with this information, they were able to convince Kornos Longbrewer to drop the ransom.

They went to the tribal moot at Clearwine Fort and saw the election of Leika Ballista, chieftain of the Taralings, as the next queen, since the old king, Kallai Rockbuster, was forced by the Lunars to step down in the wake of the failure of Starbrow’s Rebellion. She declared that her Queen Test would involve an expedition into Snakepipe Hollow, a festering chaos place in northern Sartar. Tryggvi suddenly declared that it was a good gesture, but that no benefit would come from it. This remark caused some consternation among the clans.

On Ancestor Day, in Dark Season, the ancestors announced that some of the dead of Runegate have not been buried and cannot rest. The PCs decided to head to Runegate to find out what they could about those who died at Runegate.

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Trip to Runegate
1613

Early in 1613, a ghost from the Starfire Ridges appeared at Luckstone Stead. The PCs went to the Ridges to see what was wrong, and discovered a group of zombies from the Upland Marsh digging there. They destroyed the zombies and the Daughter of Darkness who controlled them, and then discovered an old pot and a broken sword. They gave the pot to the clan, and it was agreed to make the pot a piece of clan regalia. After some discussion, it was decided that the broken sword must be the Summer Sword, which was forged by Vestkarthen for Illuvan’s marriage, but cursed by Venebain. SIndri decided that he wanted to find a way to reforge it.

The PCs decided to travel to Runegate to find out what they could about those who died at Runegate in 1602. They traveled to Asbjorn’s Stead, where Finna Finnsdottir welcomed them as relatives, since Rahl is her nephew. She told them about the growing number of Taralings who are converting to the Lunar Way, and about the Red Bear that now roams the Taraling woods. She arranged an escort for the PCs, but the party was diverted to the Taraling clan hall where they were questioned by Kagradus Kangharl, the clan champion who heads the ring in the absence of Leika Ballista. Eventually he sent them on their way with polite words.

They arrived at Runegate soon afterward.

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At Runegate
1613

At Runegate, the PCs went to Geo’s Runegate Inn, where they were welcomed as Friends of Geo, except for Sindri, who was made to swear an oath of friendship to Geo. They spoke to Gunnflaeda, one of the only survivors of Runegate, who survived the assault of the Crimson Bat by hiding under the Luck Gate. She told the PCs that the bat ate all those it killed. But she also told them that the night before the battle, an army of zombies attacked from the Marsh, and those who died outside the walls were taken away by the zombies. So if their ancestors remain unburied, it must be because they are in the Marsh somewhere, and therefore probably zombies.

Sindri spoke to Atli the Grim, the leader of the House of Death at Runegate. Atli told him about two men who might be able to reforge the Summer Sword, Osric Spark-and-Fire of the Orlevings, and Broyan No-Son, a smith at Geo’s Creek Inn at Dangerford.

Tryggvi spoke to Arnmod Brokenquill and bartered with him for lore about the Summer Sword. Arnmod told him the story about how Vestkarthen forged the sword, and told him that in order to reforge it, it would be necessary to find some of Vestkarthen’s Fire. He suggested four ways it might be found: heroquesting for it (which he didn’t recommend), journeying to Fire Top near Alda Chur, going to the Sun Dome Temple in Sun County, or going to Vestkarthen’s Temple in Nochet.

The PCs also met Magra of Wilms Kirk and Green Alda, who are part of two Sartarite groups that have had a falling out. Green Alda asked them to kill Orlkarth Thrainsson, which they refused to do. Magra asked for help with the Defeat of the Whispering Dark heroquest, which they gave her support with by carrying a magical rock to the Narri tula. The quest was a narrow success, but it helped forestall violence within the Narri clan.

Afterward they returned home through Swordvale. They heard that Branduan had killed a man outside Thanos’ hall, and been banished from the hall for it. Thanos greeted the PCs warmly and dropped broad hints that he would like to ally with the Orlmarths. Sindri spoke with Farangelder the Honest, who told him that he did know the myth of Humakt, Raven, and Wolf, but that he was not willing at that time to teach it to Sindri.

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Rumors 1
After the Trip to Runegate

—Did you hear that King Thanos is planning to attack the Greydogs to punish Killer Branduan for breaching Thanos’ hospitality?
—Nonsense! The two clans are closely allied. There’s no way that Thanos would do that.
—Then why is he so interested in making nice with us all of sudden.
—It’s probably just those damn Ulfilings exaggerating things again. You can’t trust most of them, you know.

—I’m always glad when I’m done patrolling Voriof’s Sheepfold. All the mist up there is a little creepy. And they lost a couple sheep this week.
—Probably stolen by the Greydogs, damn their eyes.

—The Lunars have declared that the ducks are the reason that Starbrow rebelled. They’re offering a bounty on every duck brought in, dead or alive!

—Everyone is wondering if Vininna isn’t getting a little too friendly with Rangdan. It’s shameless the way she flirts with him!
—She’s a married woman! Ernalda will punish them both if they violate the marriage bed!

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Taking Enderin to Swordvale

Tryggvi, Sindri, and Asta were asked by Gordanger to escort his son Enderin to Swordvale to woo Thanos’ daughter Salyn, since Thanos had indicated that he might be open to such an alliance.

The PCs and Enderin started across the Roofbeam, but discovered that the Dragonewt Plinth was glowing and making a strange sound. Asta tried to influence it with her Earth magic, but only succeeded in causing two dragonewts to suddenly appear (prompting characters to speculate that perhaps the dragonnewts use the plinths to travel). A fight ensued during which Enderin killed the smaller dragonewt and Sindri the larger one. Remember that he had heard something about making armor from dragonewts, Sindri skinned both of them and gave the heads to Enderin. Tryggi acquired a living sunflower from the smaller newt.

At Swordvale they helped Enderin court Salyn, who seemed disinterested in him. That evening, she disappeared from the hall. An investigation eventually revealed that she might have fled to a forgotten temple of Babeester Gor. Asta went into the old temple and found Arda Wombguard attempted to initiate Salyn into the worship of Babeester Gor. Asta was able to persuade Salyn to not intervene and the two left, with Arda swearing her hatred of Asta.

Back at Swordvale, Salyn underwent her adulthood rituals and emerged a confident young woman, who seemed to accept the possibility of her betrothal to Enderin.

Back at Old Man Village, one dragonewt skull was placed in the shrine to Orlanth, while the other was placed in the clan hall.

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Fighting Malia

Rahl, Dagmar, and Tryggvi were asked byFintan Finnsson to investigate the disappearance of some sheep from Voriof’s Sheep-pen. Up at the Sheep-pen, they were told that 7 or 8 sheep had vanished, apparently overnight. Tryggvi noticed a woodpecker perched on a tree on the Hillhaven side of the Roofbeam and decided it was a sign from the Orlmarth clan wyter. They found some irregular sheep-hoof prints and followed them into the woods.

They encountered a shaman whom they eventually learned was Bofrost, the clan chieftain of the Hillhaven clan. He cryptically gave them directions and a stick carved with runes. Deeper in the woods, they found a ravine with a number of distressed animals, including a Orlmarth sheep, and eventually concluded that the creatures were the victims of Broos, chaotic creatures that impregnate their victims.

After killing the animals and burning the carcasses, they explored a cave and found a group of Broos performing a ritual to summon a spirit of Malia, the spirit/goddess of disease. They used the stick to kill most of the broos and stop the summoning, but the lead broo, who was hairless and diseased, was able to flee.

Bofrost explained that the cave had been used a long time ago to summon a great evil. (Snorri later explained that this was probably Mad Ovad, a long-ago chieftain of the Hillhavens). He asked them to participate in a ritual in which they gambled with spirits. They won a number of spirit charms. He told them that they would meet first as friends, then as clients, and then as enemies.

In Fire Season, the clan journeyed to Clearwine Fort for the coronation of Leika Ballista as Queen of the Colymar. Rahl impressed a group of poets with his own poetry, and Tryggvi met Elmulf the Walker, a Lhankor Mhy Wild Sage.

At the inauguration, the tribal Goodvoice, Henkist Coin-in-the-Hand, demanded that Leika show the tribal the Ring of Friendship, part of the tribal regalia, and Leika confessed that it had been stolen from her. Snorri reluctantly declared that according to clan law, she had harmed the tribal, was no longer an acceptable ruler, and would have to go into exile. In the ensuing uproar, Kangharl Kagradusson declared that he was the new king, and that he had negotiated with the Lunar governor for a reduction of the tribal taxes. The Black Spears declared that he was King Blackmor (an ancient insult meaning that he had behaved without honor), and left the tribal hall, taking the sacred Black Spear with them, saying that he should come take it if he could.

Several days later, at an Orlmarth clan moot, Gordanger explained that a hurried meeting of various tribal leaders had agreed to not oppose Kangharl, for the following reasons:

1) Kangharl is one of the most powerful warriors in the tribe, and he and his clan are willing to fight for his claim to the throne. In particular, the Varmandi and the Konthasos refused to oppose Kangharl because it would lead to war.
2) Several clans, include the Arnorings, the Enhyli, and the Konthasos, supported Kangharl because of the promise of lower taxes.
3) The Hiordings supported him because their clan is closely allied with the Taralings.
4) The Narri refused to commit to either side.
5) Only the Black Spears were willing to explicitly oppose him, while the Ernaldori and Gordanger discretely opposed him. Gordanger, Snorri, and Morganeth agreed that in such a situation, prudence dictated that they not openly provoke violence.

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Rumors 2

—Someone must have bribed Henkist Coin-in-the-Hand to speak against Leika Ballista. You really can’t trust those Issarions. They’ll do anything to make money, and Henkist is worse than most.
—I heard a rumor that he had secretly converted to the worship of the Shepelkirt. Why else would he help a Lunar become king?
—What I want to know is why Gordanger didn’t do something. If the Orlmarth had rallied to the Black Spear right away, other clans would have supported us. Do you suppose the Lunars could have bribed Gordanger?

—The Enhyli have embraced the Duck Hunt. They raided the Marshedge last week and killed more than a dozen ducks! It will be a wonder of Ernalda herself if that doesn’t lead to a feud.
—Well, good riddance to those feathered pests. I can’t imagine why the Marshedge shelter them.
—It’s not that strange. You know that the Arnorings used to have ducks too, until the Lunars forced them to let Quackford become an independent town.
—Wait, you’re using the Arnorings as an example of the right way to do something? Those pot-making fools couldn’t follow Orlanth’s ways if Vinga herself gave them a map.
—They’re refusing to hunt ducks, even though they’re desperate for money. I don’t like the ducks, but I can admire the Arnorings for supporting their old allies.
—Hhmpf! You’re only saying that because your mother’s sister married one.

—The Lunars actually turned control of Sartar over to Prince Temertain! That governor, Euglyctus or whatever he’s called, had been summoned back to the Empire.
—Maybe Temertain will unify us and throw out the Lunars!

Players may submit a between-time action. Also, what do players want to do at the next session, which will be set in 1614?

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Many small things

In Earth Season of 1614, the clan ring debated whether to support the Duck Hunt. Godric argued that the clan needed more wealth and that hunting ducks might be way to get some. But the ring was skeptical of that, and eventually decided to launch a raid on the Enhyli, who were hunting ducks. Gordanger suggested that this might be presented to the Arnorings as active support for the ducks. The raid itself, which happened in Storm Season, was successful and netted a small profit.

In Dark Season,Finn Ulfilingsson died. He talked with Rahl and made him swear to become a greater man than he currently was. Then he dismissed Rahl and talked with Fintan Finnson, although Fintan has not said what they discussed. Finn died afterwards.

In the Sacred Time, Tryggvi traveled to Jonstown and became a devotee of Lhankor Mhy. He briefly met Minaryth Purple.

During the Mahomrevrand festival in 1615, the women of the clan undertook the Spindle Ritual, and after some debate, decided to make a tapestry of Ernalda Returning from the Underworld.

Asta, Tryggvi, Sindri, and Rahl decided to travel to Dangerford to find someone who could reforge the Summer Sword, but after stopping at the Namolding tula, they were asked by Ragnar Two-Tongues to help negotiate peace with the Orleving clan, which they did successfully, although they got the feeling that Ragnar might have been manipulating them and the Orlevings.

While at the Orleving tula, Sindri met Osric Spark-and-Fire, a Humakti smith and member of the Ingenew Redson sub cult. He agreed to teach Sindri the secrets of the sub cult if Sindri performed the Hero and the Grove quest to get information for the Orlevings about what their clan has been plagued by ogres.

So Sindri, Tryggvi, and Rahl went to Clearwine Fort, initiated the quest, and traveled to the Colymar Wilds. Tryggvi agreed to worship a Fox Spirit in order to get help finding Tarndisi’s Grove. Tarndisi asked them to confront the chaos that was poisoning her woods, and they fought and killed a group of ogres.

Sindri asked Nymie why ogres plagued the Orlevings, and received the answer that a skull was still hidden on their tula and was hungering. Tryggvi asked how he could use his Sunflower, and got the answer “If you sacrifice it to the gods it is aligned to, they will be pleased. If you converse with it, its spirit will give you aid. If you meditate on it, it will show you the world’s power. If you evoke the first principles, it will respond.” Rahl asked how he could become greater than he is, and Nymie responded “At Ernalda’s feast, you will receive your answer. You must complete the trials you are given.”

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Journey to Fire Top

Sindri, Tryggvi, and Asta, went back to Osric Spark-and-Fire with the information from Nymie and, in exchange, Osric initiated Sindri into the sub cult of Ingenew Redson. Sindri also made the dragonewt skin he had into Dragonewt Skin Armor.

The three of them then decided to journey to Fire Top to collect Vestkarthen’s Fire, so that they could reforge the Summer Sword. They went to Jonstown, where Sindri bought a lump of iron and Tryggvi sought information about Maran’s Maw.

Then they went to Dangerford, where they stayed at Geo’s Creek Inn. Upon entering Sindri was once against asked if he was a Friend of Sartar, although Asta and Tryggvi were not. Sindri spoke with Broyan No-Son, gifted him with the lump of iron, and received some guidance on reforging the Summer Sword.

At the Maran Gor temple, Asta negotiated with Arlensul the Dark, priestess of Maran Gor, and got permission to Maran’s Maw. After they went into the Fire Top volcano, they fought a fish that swam in the lava. Sindri killed it and took it out, along with a bucketful of Vestkarthen’s Fire.

When they exited the Maw, they were confronted with a patrol of Fire Top Yelmalions, but Asta skillfully negotiated with them and wound up laying the foundations for a good relationship between the Orlmarth and the Fire Tops. Then the characters returned home. They chose to not reforge the Summer Sword yet, deciding that they might want to reforge it as part of a hero quest.

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