To Stand Against the Red Moon

Trip to Runegate
1613

Early in 1613, a ghost from the Starfire Ridges appeared at Luckstone Stead. The PCs went to the Ridges to see what was wrong, and discovered a group of zombies from the Upland Marsh digging there. They destroyed the zombies and the Daughter of Darkness who controlled them, and then discovered an old pot and a broken sword. They gave the pot to the clan, and it was agreed to make the pot a piece of clan regalia. After some discussion, it was decided that the broken sword must be the Summer Sword, which was forged by Vestkarthen for Illuvan’s marriage, but cursed by Venebain. SIndri decided that he wanted to find a way to reforge it.

The PCs decided to travel to Runegate to find out what they could about those who died at Runegate in 1602. They traveled to Asbjorn’s Stead, where Finna Finnsdottir welcomed them as relatives, since Rahl is her nephew. She told them about the growing number of Taralings who are converting to the Lunar Way, and about the Red Bear that now roams the Taraling woods. She arranged an escort for the PCs, but the party was diverted to the Taraling clan hall where they were questioned by Kangharl Kagradusson, the clan champion who heads the ring in the absence of Leika Ballista. Eventually he sent them on their way with polite words.

They arrived at Runegate soon afterward.

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Getting Started
1612

The PCs experienced a typical year in the life of the Orlmarth clan, witnessing a re-enactment of the Orlanth Defeats Aroka myth and a clan moot.

The Greydogs raided the clan and kidnapped Gordanger’s son Enderin. While the PCs were taking the ransom to the Greydog tula, they were attacked by Gagarthi bandits, whom they slew, and then discovered evidence that one of the Greydogs might have told the bandits about the coming ransom. Armed with this information, they were able to convince Kornos Longbrewer to drop the ransom.

They went to the tribal moot at Clearwine Fort and saw the election of Leika Ballista, chieftain of the Taralings, as the next queen, since the old king, Kallai Rockbuster, was forced by the Lunars to step down in the wake of the failure of Starbrow’s Rebellion. She declared that her Queen Test would involve an expedition into Snakepipe Hollow, a festering chaos place in northern Sartar. Tryggvi suddenly declared that it was a good gesture, but that no benefit would come from it. This remark caused some consternation among the clans.

On Ancestor Day, in Dark Season, the ancestors announced that some of the dead of Runegate have not been buried and cannot rest. The PCs decided to head to Runegate to find out what they could about those who died at Runegate.

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Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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